Post by Zeal on Apr 4, 2015 23:09:36 GMT -8
Air Specializations
"In order to become a Master of one you must study the essence of its many features." - Sage Benedict Oloski
No Tier has been suggested!
Matsumoto Aristocrat Family holds this contract
How this works!: Post below this thread and state the amount you wish to donate. It will be taken from your Currency and added here manually. Simple! Good luck~ If a tier is not selected choose the tier as well. If a tier is already stated you just state the amount.
"In order to become a Master of one you must study the essence of its many features." - Sage Benedict Oloski
No Tier has been suggested!
Matsumoto Aristocrat Family holds this contract
Top Contributors | Total Currency Donated |
1 | xxxxx |
2 | xxxxx |
3 | xxxxx |
4 | xxxxx |
5 | xxxxx |
How this works!: Post below this thread and state the amount you wish to donate. It will be taken from your Currency and added here manually. Simple! Good luck~ If a tier is not selected choose the tier as well. If a tier is already stated you just state the amount.
Welcome to your Skills Page everyone! This is the Air Specialty page set up by your very own Research and Development Team. If you are looking for a different element then you are on the wrong page or maybe the wrong section if it has no Affiliation with Air. Here you send your Donations to skills that are Air related or require Air to use. Donating your currency helps not only develop the new skill but gives you bonuses as well like special Badges and such. You can even gain other privileges such as quotes or a special character design to be featured under the element. As the forum evolves so will the skills. More will be added and even more powerful skills will become available. So play often and spend when you can.
This area has a special mode called Challenge mode. This is where an already developed skill can be challenged by all of you to see if a new skill can be created or it can become more powerful. For a Challenge to occur most of a Tier must be unlocked. You can not have more than 3 unknown skills in a tier to call a challenge. When you call a Challenge you must list the tier and the skill that you wish to challenge. A Voting System will be set in place and an announcement will be made. You have one month to reach the donation goal and the votes to be cast. On the date of the following month if all requirements are met you gain a Challenge Badge and the new skill is placed on a feature with your chosen character during the next announcement cycles. If you can not succeed with donations and votes the Challenge will fail and the Experiment will be a failure. Be careful because a total of 5 failures will have the skill on a cool down. This will not affect your game play on the forum. But you will not be able to challenge again until it is cleared of the red bar.
Below are all the tiers and their descriptions. Skills will have an image, information, top contributor and Challenge Information. Be warned the donations for any and all Research and Development Team are Final. You will not get a refund. Refunds can only be found in your Forum Shop.
-Research and Development Team
Tier 1: Common Attacks
Skill Image | Skill Description | Top Contributor | Challenge Information |
Air Blast - A concentrated single blast of air. Similar to a burst of wind sent to the enemy. Tsukiyoko : - Chance of bruising where the blasts strike. The more skill a person has the worse the bruises will be. - Chance of breath being knocked from the lungs if the caster has sufficient skill. This can happen with luck if the caster is not skilled, however, the chance for this is extremely low as the target must be struck in a specific place for this effect to occur. | ----- | No Challenges have been set. | |
Gale - A blast of wind that is a knock back skill. Will cause your enemy to lose balance. (Directed to hit Fighters Only) Tsukiyoko : - Small chance of fall damage. This chance increases depending on how skilled the caster is. - Can have a small effect on balance for one turn. This mostly manifests as unsteadiness in the effect character’s stance but can have a greater effect if the caster is skilled enough. | ----- | No Challenges have been set. | |
Wind Tunnel - Single attack which sends sharp small blades of air at the sacrifice. (If high in skill this can cause gashes) Tsukiyoko : - If caster is low in skill, the cuts caused by this attack will be relatively minor. While painful, the effected unit can still fight with little problem. If the caster is high in skill, however, the cuts caused by this attack can be severe, requiring either hospital visits to stitch them up to severing entire limbs. However, chances of a limb being removed are extremely rare and will only come into effect with a master air user casting this particular spell. | ----- | No Challenges have been set. | |
Air Slash - Imitation of a sword swing that creates a wind effect to cut and knock back the enemy. (Hits both members of the unit) Tsukiyoko : - If the caster’s skill is low, then this can have a severe bruising effect but can (with luck) result in a decent cut. If their skill is high, this results in a nasty cut that will require a few stitches to sew up. - If the caster is quick enough (and possess the luck and skill this particular technique requires), there is small chance to chain the attacks. However, each strike can only be done one at time due to the nature of this attack. | ----- | No Challenges have been set. | |
Breeze -This is an arrow piercing air attack. The wind whirls right through the heart causing a staggering effect and losing a turn. (Hits only the Sacrifice) | Shelby | No Challenges have been set. | |
Breathless- A knock back skill that literally knocks the wind/air out of the Fighter they need 2 turns to catch their breath. (Hits only Fighters) Zeal : -Chance of soreness may occur in the chest area. Depending on physical strength of the push you may be winded longer and even develop a rash. -Those weak against air attacks will choke a bit and will need humidity/water. -If high in skill you will only need 1 turn to recover. | No Challenges have been set. | ||
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Tier 2: Barriers
Skill Image | Skill Description | Top Contributor | Challenge Information |
Whirlwind - This barrier prevents an attack from hitting your Sacrifice. (Only works on a single attack. Multiples damage is reduced by a little.) | ----- | No Challenges have been set. | |
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Tier 3: Bindings
Skill Image | Skill Description | Top Contributor | Challenge Information |
Aero - This is a wind effect binding. It must be chained together in order to lock the Sacrifice down for the win. (3 Water Spells will break it or 5 turns and no connection is made. Aero has no Effect against Earth barriers that protects the Sacrifice.) | ----- | No Challenges have been set. | |
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Tier 4: Effect of Air Specialization
Skill Image | Skill Description | Top Contributor | Challenge Information |
Swiftness - Gain speed for a turn to dodge an attack. (Can dodge all except Earth and Water. Activates for the Unit.) | ----- | No Challenges have been set. | |
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Tier 5: Area of Effect Air Skills
Skill Image | Skill Description | Top Contributor | Challenge Information |
Winds of Change - A breeze you call forth that can change in temperature. It will last up to 3 turns. (Effects all parties in the Battle Area) Tsukiyoko : - Small chance of the temperature changing so drastically that effect the enemies’ concentration. However this effect will only last one turn. | ----- | No Challenges have been set. | |
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Tier 6: Territory Effects: Matsumoto Family
Skill Image | Skill Description | Top Contributor | Challenge Information |
Gentle Breeze - Call forth the gentle breeze to blow in your family's favor. All battles that occur in this area are alerted to you and any members of the family within the area. (Lasts for a day. Cool down takes 3 days) | ----- | No Challenges have been set. | |
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Tier 7: ?? (Requirements not yet met)